![]() They don’t have to impress analysts with a cool slide deck or an engaging conference call or throw out a buzzword salad because Microsoft has said they are going to pay $95 a share when the deal closes, which puts a pretty hard ceiling on the share price. ![]() But I guess if you aren’t going to do anything fancy you can get things out more quickly.Īnd Activision Blizzard isn’t doing anything fancy because of the Microsoft acquisition. The date was a bit earlier than I expected as well, the pattern generally being that one gets the announcement in the first week of the second month of the quarter. And Elon Musk promptly buried that news by buying Twitter. For more on the game, check out this story that's even better than the headline: Diablo Immortal player uses premium currency shenanigans to turn old WoW tokens into a whale-killing Necromancer.Activision Blizzard pushed out their Q1 2022 financials at 7:30am Eastern Time yesterday which, while it isn’t the Friday at 4pm routine, still strikes me as an hour suited to attracting less attention or getting bad news out of the way quickly. Some Diablo fans may not be happy with Diablo Immortal, in other words, but Blizzard certainly seems to be. It has also seemed, at times, that critics were going to extreme lengths to make arguments against the game, throwing around over-inflated numbers that don't really reflect how any normal person would play (a quick youtube search for the topic finds one content creator claiming the game has $110,000 worth of microtransactions). ![]() ![]() Mobile game monetization is an easy piñata for us all to take swings at, but microtransactions remain the dominant business model for mobile games: and there's a lot worse out there than Diablo Immortal. That being said, Ybarra may have a wider point (though that certainly won't stop Immortal's critics). For Diablo Immortal and games like it, the fun parts of games are money extraction devices." The important question being: well, is Diablo Immortal any good then? PCG's Tyler Colp took a look and described it as a game designed to exploit your love of Diablo: "It's built around the dopamine that comes from whacking demon piñatas for loot, meticulously designed to give you a jolt of satisfaction every 30 seconds-and then, when that's not enough anymore, it charges you for it. ![]()
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